drm/vmwgfx: use check_add_overflow for shader size+offset bound
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In the Linux kernel, the following vulnerability has been resolved: drm/vmwgfx: use check_add_overflow for shader size+offset bound vmw_shader_define() validates the user-supplied shader window against its backing buffer with (u64)buffer->tbo.base.size < (u64)size + (u64)offset drm_vmw_shader_create_arg::offset is __u64 in the uapi; when it is near U64_MAX the unsigned addition wraps and the resulting tiny value passes the check. The unbounded offset is then stored in res->guest_memory_offset and forwarded to host SVGA shader-create commands. Use check_add_overflow() to detect the wrap and compare the resulting endpoint against the buffer size.
Our own answer: ranges merged, affected separated from platform-only, with confidence and review flags.
No remediation guidance has been written for this CVE yet, and no fixed version or vendor advisory is recorded against it.
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