drm/vc4: Prevent shader BO mappings from becoming writable
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In the Linux kernel, the following vulnerability has been resolved: drm/vc4: Prevent shader BO mappings from becoming writable vc4_gem_object_mmap() rejects a writable mapping of a validated shader BO, but leaves VM_MAYWRITE set. Userspace can map the BO read-only and then turn it writable with mprotect(). Validated shader BOs must stay read-only: the validator checks the instructions once and the GPU trusts them afterwards. A writable mapping lets userspace rewrite the code after validation, bypassing the validator. Clear VM_MAYWRITE on the read-only path so the mapping cannot be upgraded, as i915 already does for its read-only objects.
Our own answer: ranges merged, affected separated from platform-only, with confidence and review flags.
No remediation guidance has been written for this CVE yet, and no fixed version or vendor advisory is recorded against it.
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