MessagePack-CSharp: Unity unsafe blit formatter allocates from unbounded byte length
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MessagePack for C# is a MessagePack serializer for C#. Prior to 2.5.301 and 3.1.7, UnsafeBlitFormatterBase<T>.Deserialize reads an attacker-controlled byteLength from an extension payload and allocates an array based on that value before validating it against the extension header length or remaining payload bytes. The outer extension header is bounded by available input, but that bound is not used to constrain the inner byteLength before allocation. A very small payload can therefore request a very large T[] allocation. This vulnerability is fixed in 2.5.301 and 3.1.7.
Our own answer: ranges merged, affected separated from platform-only, with confidence and review flags.
No remediation guidance has been written for this CVE yet. What the record does show:
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