Pterodactyl has a database resource limit bypass via race condition in Client API
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Pterodactyl is a free, open-source game server management panel. Prior to version 1.12.3, the Pterodactyl Client API has a logic flaw that lets users bypass their assigned limits for database allocations. This happens because the database locking mechanism used in the controllers is totally broken and doesn't actually lock anything. Version 1.12.3 patches the issue.
Our own answer: ranges merged, affected separated from platform-only, with confidence and review flags.
No remediation guidance has been written for this CVE yet, and no fixed version or vendor advisory is recorded against it.
SSVC signals action urgency (what to patch first), separate from CVSS which measures severity.
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