CVE-2026-110736

LOW
3.6
CVSS Score
Published: October 14, 2026 at 03:53 PM UTC
Updated: October 16, 2026 at 07:55 PM UTC
1 product affected across 1 vendorGodotengine

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Severity
LOW3.6
Exploit prediction
EPSS 0.2%
SSVC
PoC

Description

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Affected

Our own answer: ranges merged, affected separated from platform-only, with confidence and review flags.

Remediation

No guide yet

No remediation guidance has been written for this CVE yet, and no fixed version or vendor advisory is recorded against it.

SSVC — Action Prioritization

SSVCPoCNot automatablePartial impact

SSVC signals action urgency (what to patch first), separate from CVSS which measures severity.

CVSS

3.6LOWmitre
Attack Vector
LOCAL
Complexity
HIGH
Privileges
NONE
User Interaction
REQUIRED
Scope
UNCHANGED
Confidentiality
LOW
Integrity
NONE
Availability
LOW
Vector?

Quick Info

StatusAWAITING ANALYSIS
CWE
CWE-1285

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