CVE-2026-110735

LOW
2.5
CVSS Score
Published: October 14, 2026 at 03:41 PM UTC
Updated: October 20, 2026 at 02:17 AM UTC
1 product affected across 1 vendorGodotengine

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Severity
LOW2.5
Exploit prediction
EPSS 0.2%
SSVC
No known exploit

Description

Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Affected

Our own answer: ranges merged, affected separated from platform-only, with confidence and review flags.

Remediation

No guide yet

No remediation guidance has been written for this CVE yet, and no fixed version or vendor advisory is recorded against it.

SSVC — Action Prioritization

SSVCNo known exploitNot automatablePartial impact

SSVC signals action urgency (what to patch first), separate from CVSS which measures severity.

CVSS

2.5LOWmitre
Attack Vector
LOCAL
Complexity
HIGH
Privileges
NONE
User Interaction
REQUIRED
Scope
UNCHANGED
Confidentiality
NONE
Integrity
LOW
Availability
NONE
Vector?

Quick Info

StatusAWAITING ANALYSIS
CWE
CWE-195

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