CVE-2026-110734

LOW
2.5
CVSS Score
Published: October 14, 2026 at 03:36 PM UTC
Updated: October 24, 2026 at 01:17 AM UTC
1 product affected across 1 vendorGodotengine

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Severity
LOW2.5
Exploit prediction
EPSS 0.2%
SSVC
No known exploit

Description

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Affected

Our own answer: ranges merged, affected separated from platform-only, with confidence and review flags.

Remediation

No guide yet

No remediation guidance has been written for this CVE yet, and no fixed version or vendor advisory is recorded against it.

SSVC — Action Prioritization

SSVCNo known exploitNot automatablePartial impact

SSVC signals action urgency (what to patch first), separate from CVSS which measures severity.

CVSS

2.5LOWmitre
Attack Vector
LOCAL
Complexity
HIGH
Privileges
NONE
User Interaction
REQUIRED
Scope
UNCHANGED
Confidentiality
NONE
Integrity
LOW
Availability
NONE
Vector?

Quick Info

StatusAWAITING ANALYSIS
CWE
CWE-787

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