CVE-2018-1000224

N/A
Published: August 20, 2018 at 08:00 PM UTC
Updated: June 17, 2026 at 01:32 AM UTC
1 product affected across 1 vendorGodot

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Severity
N/A
Exploit prediction
EPSS 4%

Description

Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.

Affected

Our own answer: ranges merged, affected separated from platform-only, with confidence and review flags.

v < 2.1.53.0.0 ≤ v < 3.0.6
Affected range stops below 2.1.5, so it looks safe — our inference, not a vendor statement
Affected range stops below 3.0.6, so it looks safe — our inference, not a vendor statement

Remediation

No guide yet

No remediation guidance has been written for this CVE yet. What the record does show:

References (3)

x_refsource_CONFIRMExploitIssue TrackingPatchThird Party Advisory
https://github.com/godotengine/godot/issues/20558

CVSS

Confidentiality
NONE
Integrity
NONE
Availability
PARTIAL
Vector?

Quick Info

StatusMODIFIED
CWE
CWE-131CWE-190CWE-681CWE-908CWE-909

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